Felmyst died last night pretty easily after a couple of nights wiping. Looking back it now seems like a fun fight.
Inicially we were facing troubles with encapsulates as people were generally being slow realizing when their group would be targeted in order to move out. That was rather strange since the only thing you need to do is to watch where the big dragon turns to, which is the thing you should be watching anyway and not the soap opera on the TV, and move away on time if its your group. Using a combination macro for Arcane Resistance pots and Healthstones gave slowpokes an extra 2 ticks time to move out so this became manageable at the end.
A couple of people were over aggroing at ground phase, the usual lock and hunter (no it wasn't me, I soulshatter in time) but that didn't cause more problem than a couple of wipes overall.
With ground phase under control we then had to master air phase. At the first tries this looked like a total chaos. As soon as the dragon lifted up our rogue herald announced on vent 'Spread'. For the most part people where unsure of where to go to,inexplicably since the raid leader kept repeating which group should go where. This resulted in people kiting the flames through the middle cause pain and skeletons. I found myself stupidly sitting under the tree while being targeted with the flame one time and another one managed to get myself trapped behind the wagon.
Tanking the skeletons went amazingly good, and I'm an aoeing warlock usually the first one to die if tanking goes wrong. Seeding after 1st breath gave the paladin tank time to build enough threat to have them glued to him and not running around killing casters.
Breaths were fun. We had our rogue looking up at the dragon and announcing where the raid should move, 'stay', 'go down', 'move up', etc. Problems here, people not paying attention and starting to move too late, people waiting for their cast to finish before they start moving, people that moved but stayed too far up or too far down so they got caught in the breath. Another thing that took us some time to realize was that if someone hugs the tree and the raid needs to move all the way down, he or she will not have enough to time to reach safety. So people don't hug the tree.
DPS to reach the enrage timer didn't seem like an issue to me. If the raid manages to live there should be enough dps to kill her.
It was a nice fight. I feel great that we manage to do progress even during July when many guilds have stopped raiding and with most of our members being in and out on holidays. Cheers to the dedication of our guild master and our officers! Love you all guys. Let's do the twins now.
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